Halo 3 – Albatross
About this mod
Adds the D96-TCE Albatross dropship to Halo 3 as a drivable vehicle. Acts sort of like a flying elephant. Includes multiple variants and sample maps.
- Requirements
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DLC requirements
DLC name Halo 3
- Permissions and credits
-
Credits and distribution permission
Author notes
https://github.com/wert-ac/h3mcc-albatross/blob/main/LICENSE
MIT License
A short and simple permissive license with conditions only requiring preservation of copyright and license notices. Licensed works, modifications, and larger works may be distributed under different terms and without source code.
Version 1.0.0
- Initial release
The albatross is a flying mobile base vehicle, packed with features. This project is intended to make it easily accessible to modders so it may be treated as another tool in Halo 3’s sandbox
Features
Fully localized physics (localized physics, “mega physics”, early mover):
- Players and vehicles can move inside the cargo area using the albatross as a frame of reference
- Goal markers such as flag and assault goal/spawns and king of the hill markers can be placed within the cargo area in forge
- Turrets can be mounted to the cargo area in forge
- Objects such as crates and fusion coils can be placed in forge and set to respawn within the cargo area
- Doors collide with players, vehicles, etc, but not with the environment, allowing for smooth vehicle entry
Multiple variants
- Default: Static physics for multiplayer. Doors open and close with landing and takeoff respectively
- Commando: No doors
- Scripted: Works best for singleplayer but can be done with two players. Doors close and open when a player enters or exits the vehicle. A script uses this same trigger to toggle the albatross’s physics model between an open and closed permutation. This update will only take effect for the host, so if playing with another player, the host must be the passenger.
Graphical tweaks
- Doors restored from Halo 2
- Cut decal restoration
- Custom engine and door animations
- Model tweaks to maximize animation support
- Engine thrust and hover fx
Sample Maps
- Sandtrap: All variants pre-placed, and attacker team goal markers default position moved into cargo area of doorless albatross
- Sandbox: All variants pre-placed
- Rat’s Nest: Scripted variant pre-placed where scenery pelican ordinarily would be. All variants in forge palette
- The Storm: Two doorless variant instances added; one per arena areaThe albatross is a flying mobile base vehicle, packed with features. This project is intended to make it easily accessible to modders so it may be treated as another tool in Halo 3’s sandbox
Installation
To install the sample maps, backup the originals in your <mcc>/halo3/maps folder and replace them with the sample maps
If you wish to build the albatross into your own maps/scenarios, install the albatross tags to your H3EK directory.
For more detailed instructions on modifying or implementing the albatross, see:
https://github.com/wert-ac/h3mcc-albatross
Download
Halo 3 – Albatross Example Tags (476 downloads)
Halo 3 – Albatross Sample Maps (21 downloads)
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