Author Archives: Gruntlord6

Now Secured With SSL

I have just finished securing the site with SSL encryption. What does this mean for you? Not much, you will notice a lock icon next to the site URL whenever you visit a page. This icon lets you know that you are visiting the actual GruntMods website and not a site impersonating it. Read more


The following is a paid ad placement, it is not endorsed by GruntMods in any way

Update 1.6.1.9.1

After a long period of quiet I am pleased to announce the release of update 1.6.1.9.1! This is a major update with a large amount of fixes and new features, the most important one being the addition of windowed mode.


Rise of the Mercenaries mission 3 is making good progress and I hope to release it soon. In the mean time, check out the new website for the mod, http://riseofthemercenaries.com/

Full change log:

  • Improved Game Launcher, with added options for launching missions, support for the D2K+ toolkit and Rise Of The Mercenaries
  • Temporarily removed the build queues patch by MVI, it will be added back in a future release
  • Support for windowed display, as well as enhanced compatibility with Windows 8/8.1/10
  • Updated game documentation (latest documentation can always be found at https://gruntmods.com/dune-2000-gruntmods-edition-manual)
  • Improved uninstaller, will now thoroughly check for and terminate running processes related to the game
  • Updated D2K+ to include the new Mission Editor by Klofkac
  • Additional Music “Rise of the Harkonnen (Rock)” by Michael Sobin
  • Improved briefing text for Rise Of The Mercenaries
  • Added ingame briefings for Rise Of The Mercenaries
  • Added default music for each mission in Rise Of The Mercenaries and Survival Mode
  • Merged the multiplayer and single player mission folders to be stored in the original directory location(data\missions)
  • Menus are now properly centered on high resolutions
  • Added second survival mission, this time for House Harkonnen. It can be accessed through the new mission launcher

Note: This update will clear your CnCNet and Dune 2000 configuration files. You will need to run the configuration program again to reconfigure your settings.

If you have version 1.6.1.9, you can download the update here

New Update Coming Soon

It’s been a long time since we last posted an update, so here is some long overdue news on game improvements.

To start, work is being done to integrate the new menu system designed by FunkyFr3sh. Essentially, the new system is run from the launcher, allowing special modes like Survival and mods like Rise of the Mercenaries to be launched directly without having an in game menu. This saves a lot of time and provides a lot of customization options previously unavailable, such as the ability to specify which music is associated with each mission. It also allows us to clean up the game directory of useless menu files and focus on making the mod itself rather then game menus.

Work is also being done on the launcher, allowing players to launch D2K+ directly from the application. New programs are also being added, such as Klofkac’s new Map Editor, which will allow for much easier and smoother map and mission creation.

Finally, Mission 3 of Rise of The Mercenaries is being worked on, but it will be released after the next update to give me time to focus on the other changes. I realize its been a long time since the mission 2 release, so to make it up to you there will be a new Survival map and music track added to the game in the next update. I know you guys have been waiting for a long time and I’m only hoping mission 3 can live up to your expectations.

Changes in Dune 2000 Support

Due to high demand I have decided to stop taking support tickets for Dune 2000: Gruntmods Edition. Unlike other offerings from GruntMods, there are simply to many support requests for me to answer alone in a timely manner.
For that reason, support requests will now be directed toward the dune2k forums at http://forum.dune2k.com/forum/11-dune-2000/ . I will of course, still visit the forum and help out when availible, but this way you can also get help from other players without having to wait for me to be free and able to assist you. Although it may be less convenient to some, this move will allow me to focus on producing new content and supporting applications that do not have the luxury of a large install base like Dune 2000.

Version 45 Released

Version 45 has been released. This version is a minor update to maintain the program stability and presentation. Changes include:

  • Removed experimental features introduced in version 44
  • Updated support information and other links to point to proper domain
  • Source code is now maintained directly by GruntMods until slasherking823 returns
  • Updated presentation of XTAF today

The poll is over!

Results from the poll we held to determine the difficulty of Rise Of The Mercenaries mission 3 are in.

Poll Results

 

As you can see, the majority of the voters (a whopping 82%) decided they would like mission 3 to be harder then mission 2, with 26% of those total votes wanting the difficulty to be very hard. With these results, we can summarize that  most Dune players are looking for a challenge when they play the expansion. This data is very important and will be weighed heavily when balancing the difficulty in the final product.

Thanks for the feedback everyone!

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